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#122 - Mr. Mime-Galar
PadrãoShiny
Categoria: Barrier Pokémon
Altura: 1,4 mPeso: 56,8 Kg
Habitat: Urban (Habitat)
Cor: White
Formato:
Egg group: Human-Like25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 161
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Vital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Screen Cleaner: On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Ice Body(H): If Snow is active, this Pokemon heals 1/16 of its HP máximo each turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
65
65
90
90
100
Level 50
Level 100
110 157
210 304
63 128
121 251
63 128
121 251
85 156
166 306
85 156
166 306
94 167
184 328
Dano recebido
×2
×2
×1
×1
×1
×1
×2
×1
×2
×1
×1
×½
×1
×1
×½
×2
×2
×1
Cadeia evolutiva
Moves que aprende
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Level up
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Baton Pass
Level up
Machine
40User switches, passing stat changes and more.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Egg
10010Confuses the target.
Confusion
Level up
Evento
501002510% chance to confuse the target.
Copycat
Level up
Evento
20Uses the last Move used in the battle.
Dazzling Gleam
Level up
Machine
8010010No additional effect. Hits adjacent foes.
Double Kick
Level up
3010030Hits 2 times in one turn.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Level up
Machine
Evento
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Freeze-Dry
Level up
701002010% chance to freeze. Super effective on Water.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Ice Shard
Level up
Evento
4010030Usually goes first.
Icicle Spear
Machine
2510030Hits 2-5 times in one turn.
Icy Wind
Level up
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Mimic
Level up
10The last Move the target used replaces this one.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Misty Terrain
Level up
Machine
105 turns. Can't status,-Dragon power vs grounded.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Pound
Level up
4010035No additional effect.
Power Split
Egg
10Averages Attack and Sp Atk stats with target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Level up
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Recycle
Level up
10Restores the item the user last used.
Reflect
Level up
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Role Play
Level up
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Teeter Dance
Level up
10020Confuses adjacent Pokemon.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Triple Axel
Tutor
209010Hits 3 times. Each hit can miss, but power rises.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charm
Egg
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Egg
10010Confuses the target.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Future Sight
Egg
12010010Hits two turns after being used.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Magic Room
Egg
10For 5 turns, all held items have no effect.
Mimic
Egg
10The last Move the target used replaces this one.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Power Split
Egg
10Averages Attack and Sp Atk stats with target.
Psychic Terrain
Egg
105 turns. Grounded: +Psychic power, priority-safe.
Teeter Dance
Egg
10020Confuses adjacent Pokemon.
Trick
Egg
10010User switches its held item with the target's.
Wake-Up Slap
Egg
7010010Power doubles if target is asleep, and wakes it.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charm
Egg
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Egg
10010Confuses the target.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Future Sight
Egg
12010010Hits two turns after being used.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Magic Room
Egg
10For 5 turns, all held items have no effect.
Mimic
Egg
10The last Move the target used replaces this one.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Power Split
Egg
10Averages Attack and Sp Atk stats with target.
Teeter Dance
Egg
10020Confuses adjacent Pokemon.
Trick
Egg
10010User switches its held item with the target's.
Wake-Up Slap
Egg
7010010Power doubles if target is asleep, and wakes it.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charm
Egg
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Egg
10010Confuses the target.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Future Sight
Egg
12010010Hits two turns after being used.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Magic Room
Egg
10For 5 turns, all held items have no effect.
Mimic
Egg
10The last Move the target used replaces this one.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Power Split
Egg
10Averages Attack and Sp Atk stats with target.
Teeter Dance
Egg
10020Confuses adjacent Pokemon.
Trick
Egg
10010User switches its held item with the target's.
Wake-Up Slap
Egg
7010010Power doubles if target is asleep, and wakes it.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charm
Egg
10020Reduz o Attack do alvo em 2 estágios.
Confuse Ray
Egg
10010Confuses the target.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Future Sight
Egg
12010010Hits two turns after being used.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Hypnosis
Egg
6020Causes the target to fall asleep.
Mimic
Egg
10The last Move the target used replaces this one.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Psych Up
Egg
10Copies the target's current stat stages.
Teeter Dance
Egg
10020Confuses adjacent Pokemon.
Trick
Egg
10010User switches its held item with the target's.
Wake-Up Slap
Egg
7010010Power doubles if target is asleep, and wakes it.
Cadeia evolutiva
Mime Jr.
Mr. Mime
Mr. Mime-Galar
Mr. Rime
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Shield
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Exibir mais
Sword
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Let's Go, Eevee!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Let's Go, Pikachu!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Ultra Moon
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Ultra Sun
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Alpha Sapphire
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Omega Ruby
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Y
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
X
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
White 2
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Black 2
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Black
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
SoulSilver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
HeartGold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Platinum
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
LeafGreen
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
FireRed
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Emerald
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
Sapphire
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Ruby
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Gold
A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.
Yellow
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Blue
If interrupted while it is miming, it will slap around the offender with its broad hands.
Red
If interrupted while it is miming, it will slap around the offender with its broad hands.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Mimic
Level 1
10The last Move the target used replaces this one.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Copycat
Level 1
20Uses the last Move used in the battle.
Reflect
Level 1
20For 5 turns, physical damage to allies is halved.
Light Screen
Level 1
30For 5 turns, special damage to allies is halved.
Misty Terrain
Level 1
105 turns. Can't status,-Dragon power vs grounded.
Pound
Level 1
4010035No additional effect.
Baton Pass
Level 1
40User switches, passing stat changes and more.
Recycle
Level 1
10Restores the item the user last used.
Rapid Spin
Level 1
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Ice Shard
Level 1
4010030Usually goes first.
Dazzling Gleam
Level 1
8010010No additional effect. Hits adjacent foes.
Safeguard
Level 1
25For 5 turns, protects user's time from status.
Role Play
Level 1
10User replaces its Ability with the target's.
Protect
Level 1
10Prevents Moves from affecting the user this turn.
Confusion
Level 12
501002510% chance to confuse the target.
Ally Switch
Level 16
15User and ally swap positions; using again can fail.
Icy Wind
Level 20
559515100% chance to lower the foe(s) Speed by 1.
Double Kick
Level 24
3010030Hits 2 times in one turn.
Psybeam
Level 28
651002010% chance to confuse the target.
Hypnosis
Level 32
6020Causes the target to fall asleep.
Mirror Coat
Level 36
10020If hit by special attack, returns double damage.
Sucker Punch
Level 40
701005Usually goes first. Fails if target is not attacking.
Freeze-Dry
Level 44
701002010% chance to freeze. Super effective on Water.
Psychic
Level 48
901001010% chance to lower the target's Sp Def by 1.
Teeter Dance
Level 52
10020Confuses adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Avalanche
Machine
6010010Power doubles if user is damaged by the target.
Baton Pass
Machine
40User switches, passing stat changes and more.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hail
Machine
10For 5 turns, hail crashes down.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icicle Spear
Machine
2510030Hits 2-5 times in one turn.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Triple Axel
Tutor
209010Hits 3 times. Each hit can miss, but power rises.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Egg
10010Confuses the target.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Power Split
Egg
10Averages Attack and Sp Atk stats with target.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
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