PadrãoShiny
Categoria: Barrier Pokémon
Altura: 1,4 mPeso: 56,8 Kg
Habitat: Urban (Habitat)
Cor:
White
Formato:
Egg group: Human-Like25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 161
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +2Total: 2
Competitivo
In-Game
Abilities
Vital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Screen Cleaner: On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Ice Body(H): If Snow is active, this Pokemon heals 1/16 of its HP máximo each turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
110 157
210 304
63 128
121 251
63 128
121 251
85 156
166 306
85 156
166 306
94 167
184 328
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Level up Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Baton Pass Level up Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Confusion Level up Evento | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Copycat Level up Evento | — | — | 20 | Uses the last Move used in the battle. | ||
Dazzling Gleam Level up Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Kick Level up | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Level up Machine Evento | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Freeze-Dry Level up | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Ice Shard Level up Evento | 40 | 100 | 30 | Usually goes first. | ||
Icicle Spear Machine | 25 | 100 | 30 | Hits 2-5 times in one turn. | ||
Icy Wind Level up Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mimic Level up | — | — | 10 | The last Move the target used replaces this one. | ||
Mirror Coat Level up | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Misty Terrain Level up Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Level up Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rapid Spin Level up | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Recycle Level up | — | — | 10 | Restores the item the user last used. | ||
Reflect Level up Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Role Play Level up | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Level up Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teeter Dance Level up | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Triple Axel Tutor | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Icy Wind Egg | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Room Egg | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mimic Egg | — | — | 10 | The last Move the target used replaces this one. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Psychic Terrain Egg | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Trick Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Wake-Up Slap Egg | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Icy Wind Egg | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Room Egg | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mimic Egg | — | — | 10 | The last Move the target used replaces this one. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Trick Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Wake-Up Slap Egg | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Icy Wind Egg | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Magic Room Egg | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mimic Egg | — | — | 10 | The last Move the target used replaces this one. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Trick Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Wake-Up Slap Egg | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charm Egg | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Future Sight Egg | 120 | 100 | 10 | Hits two turns after being used. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Mimic Egg | — | — | 10 | The last Move the target used replaces this one. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Trick Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Wake-Up Slap Egg | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |
Cadeia evolutiva
3 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Shield
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Exibir mais
Sword
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Let's Go, Eevee!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Let's Go, Pikachu!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Ultra Moon
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Ultra Sun
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Alpha Sapphire
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Omega Ruby
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Y
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
X
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
White 2
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Black 2
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Black
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
SoulSilver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
HeartGold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Platinum
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
LeafGreen
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
FireRed
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Emerald
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
Sapphire
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
Ruby
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
Crystal
It uses the mysterious power it has inits fingers to solidify air into an invisible wall.
Silver
Its fingertips emit a peculiar force field thathardens air to create an actual wall.
Gold
A skilled mime from birth, it gains the abilityto create invisi ble objects as it matures.
Yellow
Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't.
Blue
If interrupted while it is miming, it willslap around the offender with its broad hands.
Red
If interrupted while it is miming, it willslap around the offender with its broad hands.
Moves que aprende
Gen VIII
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Mimic Level 1 | — | — | 10 | The last Move the target used replaces this one. | ||
Encore Level 1 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Copycat Level 1 | — | — | 20 | Uses the last Move used in the battle. | ||
Reflect Level 1 | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Light Screen Level 1 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Baton Pass Level 1 | — | — | 40 | User switches, passing stat changes and more. | ||
Recycle Level 1 | — | — | 10 | Restores the item the user last used. | ||
Rapid Spin Level 1 | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Ice Shard Level 1 | 40 | 100 | 30 | Usually goes first. | ||
Dazzling Gleam Level 1 | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Safeguard Level 1 | — | — | 25 | For 5 turns, protects user's time from status. | ||
Role Play Level 1 | — | — | 10 | User replaces its Ability with the target's. | ||
Protect Level 1 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Confusion Level 12 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Ally Switch Level 16 | — | — | 15 | User and ally swap positions; using again can fail. | ||
Icy Wind Level 20 | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Double Kick Level 24 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Psybeam Level 28 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Hypnosis Level 32 | — | 60 | 20 | Causes the target to fall asleep. | ||
Mirror Coat Level 36 | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Sucker Punch Level 40 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Freeze-Dry Level 44 | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | ||
Psychic Level 48 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Teeter Dance Level 52 | — | 100 | 20 | Confuses adjacent Pokemon. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icicle Spear Machine | 25 | 100 | 30 | Hits 2-5 times in one turn. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Triple Axel Tutor | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Confuse Ray Egg | — | 100 | 10 | Confuses the target. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Power Split Egg | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Tickle Egg | — | 100 | 20 | Lowers the target's Attack and Defense by 1. |